This Week In The Business: Basically Dead

QUOTE | "Most developers never really made money. They were able to stay in the business. But the way the deals were structured, they were basically dead." - Oddworld founder Lorne Lanning, talking about why capitalism is killing games. » 3/28/15 10:00am Saturday 10:00am

This Week In The Business: Afraid Of Making Games

QUOTE | "I'm scared as a game developer to think about making a game." - Mike Capps, former president of Epic Games, talking about how hard it is to make a hit game these days and why he's not starting a new game studio. » 3/21/15 10:00am 3/21/15 10:00am

This Week In The Business: A Young Man's Game

QUOTE | "It has become harder and harder for me to find jobs, and particularly after I got past 50 years old." - 59-year-old designer David Mullich, talking with other game industry veterans about the pervasive age prejudice in the game industry. » 3/14/15 10:00am 3/14/15 10:00am

This Week In The Business: Fallen Gods

QUOTE | "Suddenly we're not gods any more...There are gods, and now we just license their engines." - Positech's Cliff Harris, talking about why he hates Unity and other middleware, preferring that indies write their own engines. » 3/07/15 10:00am 3/07/15 10:00am

This Week In The Business: Great Job, Sega

QUOTE | "We go to Sega and the board turned it down, which I thought was the stupidest decision ever made in the history of business." - Former Sega of America CEO Tom Kalinske, talking about the deal he had with Sony to share in the development of a new console. » 2/28/15 10:00am 2/28/15 10:00am

This Week In The Business: Taking Aim At Metacritic

QUOTE | "Nobody here ever bothers about Metacritic. We think of it as irrelevant, quite frankly. We only concentrate on what the users think." - Rebellion CEO Jason Kingsley, explaining why they don't worry about Sniper Elite getting low scores from reviewers. » 2/21/15 10:00am 2/21/15 10:00am

This Week In The Business: He Hates These Cans

QUOTE | "I'm going to stop doing press and I'm going to stop talking about games completely." - Veteran designer Peter Molyneux, responding to the "terrible and awful, emotional time over the last three days" after he admitted failing to deliver his Godus Kickstarter promises. » 2/14/15 10:00am 2/14/15 10:00am

This Week In The Business: You Do Not Talk About Fail Club

QUOTE | "We're trying, as an industry, we're trying so fucking hard to just be fine. We talk about our successes and our achievements, but we shun mentioning our failures." - Vlambeer's Rami Ismail, talking about what's right and wrong with the game industry in a recent blog post. » 2/07/15 10:00am 2/07/15 10:00am

This Week In The Business: Free-To-Start

QUOTE | "As we look to the future, we believe a very big part of our player base will expect a free-to-start experience." - EA CEO Andrew Wilson, talking about how EA is considering ways to let people try games for free with a variety of business models. » 1/31/15 10:00am 1/31/15 10:00am

This Week In The Business: An (Over) Promising Future

QUOTE | "It did remind me of [Kinect]. You kind of want to scream 'don't over promise these things.'" - Designer Peter Molyneux of 22cans, talking about Microsoft HoloLens from his perspective as an early Kinect developer. » 1/24/15 10:00am 1/24/15 10:00am

This Week In The Business: Missing Out On Mobile

QUOTE | "It's outright embarrassing how totally unrepresented many of the industry's biggest players are in the mobile arena." - Jeferson Valadares, Bandai Namco's head of mobile, talking about how traditional game publishers need to get busy making mobile games. » 1/17/15 10:00am 1/17/15 10:00am

This Year In The Business: The Best Quotes Of 2014

QUOTE | "You ever feel like what we're doing is too much like pornography?" - Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while talking about the difficulty of monetizing games. » 12/27/14 10:00am 12/27/14 10:00am

This Week In The Business: A Slap In The Face

QUOTE | "We got slapped in the face after the launch of the game." - CI Games CEO Marek Tyminski, talking about the rocky reception the PC version of Lords of the Fallen received due to stability problems. » 12/20/14 10:00am 12/20/14 10:00am

This Week In The Business: Warping Reality

QUOTE | "It will be hard to tell the difference between what's real and what's virtual around you." - Noah Falstein, Google's Chief Game Designer, talking about the future of virtual reality and augmented reality for games. » 12/06/14 10:00am 12/06/14 10:00am

This Week In The Business: Reshaping Destiny

QUOTE | "In a way that we expected, we knew that we were going to have to change our plans from the moment the game went live." - Bungie COO Pete Parsons, talking about how they are hard at work modifying and extending Destiny. » 11/29/14 10:00am 11/29/14 10:00am

This Week In The Business: Making Sense Is Boring

QUOTE | "What the other companies are doing makes business sense, but it's boring" - Legendary Nintendo designer Shigeru Miyamoto, talking about Nintendo's philosophy of creating gaming experiences. » 11/22/14 10:00am 11/22/14 10:00am

This Week In The Business: Metacritic Means Nothing

QUOTE | "We've basically seen Metacritic all but become obsolete right now... We get obsessed with it...but it doesn't really matter, as far as the sales of the game." - Double Fine COO Justin Bailey, talking about what things have and have not influenced the sales of their games. » 11/15/14 10:00am 11/15/14 10:00am

This Week In The Business: Making Money Making Games

QUOTE | "I feel people just don't want to associate making games with making money. It sort of breaks the taboo of making art for art's sake, which I think is kind of stupid." - Game Theory president Marguerite Dibble, talking about how many indie developers seem to "romanticize poverty." » 11/08/14 10:00am 11/08/14 10:00am

This Week In The Business: The Conscience Of The Developer

QUOTE | "Only the developers' conscience should define what type of game they want to make, and its level of cruelty, indecency and moral corruption." - The Astronauts' Adrian Chmielarz, talking along with other developers about whether there are lines that games shouldn't cross. » 11/01/14 10:00am 11/01/14 10:00am